A Vector Approach for Global Illumination in Ray Tracing
نویسندگان
چکیده
This paper presents a method taking global illumination into account in a ray tracing environment. A vector approach is introduced, which allows to deal with all the types of light paths and the directional properties of materials. Three types of vectors are defined: Direct Light Vectors associated to light sources, Indirect Light Vectors which correspond to light having been diffusely reflected at least once and Caustic Light Vectors which are associated to light rays emitted by sources and reflected and/or transmitted by specular surfaces. These vectors are estimated at a small number of points in the scene. A weighted interpolation between known values allows to reconstruct these vectors for the other points, with the help of a gradient computation for the indirect component. This approach also allows to take uniform area light sources (spherical, rectangular and circular) into account for all the types of vectors. Computed images are thus more accurate and no discretizing of the geometry of the scene is needed.
منابع مشابه
BMRT: A Global Illumination Implementation of the RenderMan Standard
We have implemented a rendering system which fully adheres to the RenderMan Interface and uses global illumination algorithms. Specifically, this implementation supports progressive refinement radiosity and distribution ray tracing in a two-pass approach. This rendering system is widely distributed, very popular, and has been used in production (three properties usually not found in global illu...
متن کاملInteractive Global Illumination in Complex and Highly Occluded Environments
Global illumination algorithms have traditionally been very time consuming and were only suitable for off-line computations. Recent research in realtime ray tracing has improved global illumination performance to allow for illumination updates at interactive rates. However, both the traditional off-line and the new interactive systems show significant limitations when dealing with realistically...
متن کاملImportance Driven Construction of Photon Maps
Particle tracing allows physically correct simulation of all kinds of light interaction in a scene, but can be a computationally expensive task. Use of visual importance is a powerful technique to improve the efficiency of global illumination calculations. We describe a three pass solution for global illumination calculation extending the two pass approach proposed by Jensen. In the first pass ...
متن کاملRay Tracing Point Sampled Geometry
We present a novel technique for ray tracing geometry represented by points. Our approach makes it possible to render high quality ray traced images with global illumination using unstructured point–sampled data thus avoiding the time-consuming process of reconstructing the underlying surface or any topological information. Compared with previous point rendering methods, our approach allows for...
متن کاملDIRmaps : Discretized Incident Radiance Maps for High-Quality Global Illumination Walkthroughs in Complex Environments
Realtime ray tracing and interactive global illumination have recently made significant progress, allowing for ray traced rendering quality even in highly complex scenes. Nevertheless, high-quality global illumination is currently still limited to offline computations, as existing interactive techniques are applicable only to simple scenes, BRDFs, and/or lighting conditions. For realistically c...
متن کاملذخیره در منابع من
با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید
عنوان ژورنال:
- Comput. Graph. Forum
دوره 17 شماره
صفحات -
تاریخ انتشار 1998